By Kenny K. N. Chow (auth.)
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Additional resources for Animation, Embodiment, and Digital Media: Human Experience of Technological Liveliness
T. Mitchell raised the example of a decoy: when a duck responds to a decoy, it is seeing another duck (Mitchell, 1986, p. 17). To the fooled duck, the perceived image needs to match with its mental image for it to mistake the decoy for a real duck (Mitchell, 1986, p. 90). Whether a perceptual image is interpreted as a decoy or a real duck depends on the viewer. Another ﬁlm theorist as well as perceptual psychologist, Rudolf Arnheim, also demonstrated insights suggesting a close relationship between cognition and perception.
26–27). These works show a long landscape of outdoor or indoor space in which characters are involved in certain events. These events seem to unfold successively to a viewer when one scans from one end to the other of the scroll. However, the viewers should not move themselves along the scroll to scan it, but rather move the picture. The Chinese art historian Wu Hung describes the proper, and also the ‘private’ way of viewing a handscroll (Wu, 1996, pp. 59–61). When not in use, a handscroll is rolled up.
The digital objects I refer to are always visible, ‘touchable’ (through touch-based input devices), and likely moveable. 2. Unfortunately the website Ecotonoha is no longer live because the campaign has closed. But readers can easily ﬁnd its traces in the form of images or videos on the Internet. Part II Theory Human experience is a convoluted topic of study. Not only does it include a variety of feelings and thoughts that we sometimes talk about, but it also refers to those senses we have which are too spontaneous, continuous, and simultaneous for us to be aware of, let alone describe or articulate.